using System;
using System.Collections.Generic;
using ns26;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("AdventureWingProgressDisplay_LOE")]
	public class AdventureWingProgressDisplay_LOE : AdventureWingProgressDisplay
	{
		public UberText m_hangingSignText => method_3<UberText>("m_hangingSignText");

		public PegUIElement m_hangingSignHitArea => method_3<PegUIElement>("m_hangingSignHitArea");

		public PegUIElement m_completeStaffHitArea => method_3<PegUIElement>("m_completeStaffHitArea");

		public List<GameObject> m_emptyStaffObjects => method_3<Class271<GameObject>>("m_emptyStaffObjects")?.method_25();

		public List<GameObject> m_visibleStaffObjects => method_3<Class271<GameObject>>("m_visibleStaffObjects")?.method_25();

		public List<GameObject> m_rodObjects => method_3<Class271<GameObject>>("m_rodObjects")?.method_25();

		public List<GameObject> m_headObjects => method_3<Class271<GameObject>>("m_headObjects")?.method_25();

		public List<GameObject> m_pearlObjects => method_3<Class271<GameObject>>("m_pearlObjects")?.method_25();

		public string m_hangingSignQuotePrefab => method_4("m_hangingSignQuotePrefab");

		public string m_hangingSignQuoteVOLine => method_4("m_hangingSignQuoteVOLine");

		public string m_completeStaffQuotePrefab => method_4("m_completeStaffQuotePrefab");

		public string m_completeStaffQuoteVOLine => method_4("m_completeStaffQuoteVOLine");

		public static string s_WingDisappearAnimateEventName => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "AdventureWingProgressDisplay_LOE", "s_WingDisappearAnimateEventName");

		public static string s_WingReappearAnimateEventName => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "AdventureWingProgressDisplay_LOE", "s_WingReappearAnimateEventName");

		public static string s_CompleteAnimationVarName => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "AdventureWingProgressDisplay_LOE", "s_CompleteAnimationVarName");

		public bool m_rodComplete => method_2<bool>("m_rodComplete");

		public bool m_headComplete => method_2<bool>("m_headComplete");

		public bool m_pearlComplete => method_2<bool>("m_pearlComplete");

		public bool m_finalWingComplete => method_2<bool>("m_finalWingComplete");

		public bool m_animating => method_2<bool>("m_animating");

		public AdventureWingProgressDisplay_LOE(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AdventureWingProgressDisplay_LOE(IntPtr address)
			: this(address, "AdventureWingProgressDisplay_LOE")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Update()
		{
			method_8("Update");
		}

		public new void UpdateProgress(WingDbId wingDbId, bool normalComplete)
		{
			method_8("UpdateProgress", wingDbId, normalComplete);
		}

		public new bool HasProgressAnimationToPlay()
		{
			return method_11<bool>("HasProgressAnimationToPlay", Array.Empty<object>());
		}

		public void UpdatePartVisibility()
		{
			method_8("UpdatePartVisibility");
		}

		public void OnHangingSignClick()
		{
			method_8("OnHangingSignClick");
		}

		public void OnCompleteStaffClick()
		{
			method_8("OnCompleteStaffClick");
		}
	}
}
